My husband and I sat down with a bowl of popcorn to watch Indie Game: The Movie. I have to say, I wasn't expecting much, so to see such an inspirational film just blew me away.
I'm not a gamer myself, per se. I like something with a good story and something not too challenging. But when you're me, pretty much everything is challenging. Chris, on the other hand, is a bona fide gamer, and his ultimate dream is to become the next Shigeru Miyamoto and come up with some awesome games. (I honestly think that's why we're a perfect pair - I write my books and he makes his games and we work to support each other in our dreams. We're trying to collaborate coming up on some ideas, so stay tuned and fingers crossed). You can check out his rarely updated Facebook page and I'll pester him to update it, although he's busy learning and making games, so it's understandable why he rarely updates it. I have trouble with that, too.
Any hoo. Back to Indie Game. It chronicles a few indie game makers on the road to releasing their games. Since they were children playing their first games, they've made mental lists of things they want to play for themselves and have worked to achieve that. Here's a video of one developer's past. It's mirrors a lot of Chris's and my pasts with creating our own world and being slightly different than other people.
Now, I'll admit that staying with a book from beginning to end (to date, it's only happened a few times for me). Imagine that tenfold with a polished video game. These guys have deadlines, pressure, depleting resources, and DEADLINES! These guys have sacrificed everything to release their games. One of the games profiled, Super Meat Boy, which I know is a strange name to the uninitiated, basically makes its creators dreams come true.
At one truly awesome point, one of the programmers was reminiscing as Super Meat Boy's first reviews were rolling in from reviewers prior to publishing it to the masses. The game was getting stellar reviews and some of the highest kudos seen on the XBLA platform. It's the point where the guy realizes that all his hardwork, his childhood ambitions, and his dreams are going to come true. "Everything's happening now," he says in awe. It really is quite an awesome moment to behold. I can't find a clip online of it, but I highly recommend watching it. I really teared up watching the disbelief on Tommy's face.
That's something that Chris and I are aiming for in our individual capacities. Just that moment of knowing that we've made it as an author and a video game developer. And I really want that to happen, even if it is 1/1000th of the success of these guys.
Because it's something we're doing for ourselves. And it's such an inspirational piece of film to watch.
So, kudos to the filmmakers, and good luck to everyone who has ever had a dream and is working to make it happen. I'll be getting back to my writing now. Jacob Smith is Exceptionally Average is with an editor at the moment, as I'm trying to perfect it as much as possible to give my baby as much of a chance as I can. I'm working on it's sequel at the moment (!) and I'm having a lot of fun with it. There will be two sequels, although the first book is standalone.
You'll enjoy it, I promise.
x
If only they didn't cover Fez...
ReplyDeleteFez's developer is one of the biggest ***holes in gaming...
Also, you're not a half bad gamer. You always held your own against me in Smash Bros., and we beat DKC together, with both of us pulling our weight. :P
ReplyDeleteChris and I played the new DKC together, and I was basically sitting there while Chris had me (Diddy) on his back. If I was by myself, I would just cause him to die.
ReplyDeleteAs for Phil Fish, Fez's creator, I'm not sure if it was the documentary or not - you'd be surprised how much the editing affects a piece of film. He was passionate about his game.